Monday, May 30, 2016

Furniture Society 2016 - Parametric Coffee Table Workshop



The Furniture Society is a nonprofit educational organization founded in 1996. The Society sponsors a variety of programs that contribute to the education and enrichment of members and the public.

Please join Andres Gonzalez, Director of the RhinoFabStudios, in a workshop on designing a Parametric Coffee Table with Rhino and Grasshopper. Learn how to write a Grasshopper parametric definition, and discover endless possibilities of 2D and 3D forms and shapes! 


Date:
Friday, June 24, 2016


Time:
2:40pm - 5:00pm


Place:
FS16, Philadelphia, PA.








For more information and to register, please visit this link


What is a RhinoFabStudio? RhinoFabStudio (fabrication studio) is a small-scale digital workshop, certified by McNeel, with an array of Rhino and Rhino compatible software and computer-controlled tools and training. These tools cover the various leading-edge industrial methods and materials needed to design, analyze, and fabricate almost anything.


Wednesday, May 25, 2016

Aperi Creativo - June 9, Milan (Italy)


Aperi Creativo
June 9, 6.30 p.m
Via Losanna 7, Milan


ARTC CorsiRhino invites you to attend Aperi Creativo, an event organized in partnership with 3Dconnexion and Wacom, which will take place on June 9th in Milan.

A blend of Cintiq, SpaceNavigator Enterprises and Rhino / Grasshopper combined with professional creatives and surrounded by beer and snacks.

Join CorsiRhino and try the best products from 3Dconnexion and Wacom.

Attendance is free but seats are limited, so registration is appreciated. To register, please send an email to info@corsirhino.it.

Tuesday, May 24, 2016

A moose for your shoes


A full scale moose that's a shoe rack? Siemen Cuypers was asked to design one for a kids' library in Oslo. So he came up with the Shoe Moose.

First he used Rhino to model it in 3D, making sure everything fit together correctly. Then he turned everything into 2D drawings for CNC manufacturing. Next, he scaled everything down to a small scale prototype on the laser cutter for test assembly. Finally, he milled everything on the CNC and made an instruction manual to assemble the numbered pieces.

We spotted this project for Artisan Tech AS on the McNeel Forum.

Siemen Cuypers is a freelance product designer interested in digital manufacturing, visualization, and Grasshopper programming.


The finished moose ended up acting as a coat rack also.



Dynamic Mutations V3.0 workshop - 23-31 July, Sofia (Bulgaria)






23-31 July 2016
Union of Architects, 11 Krakra Street
Sofia (Bulgaria)

Dynamic Mutations V3.0 is an international workshop of advanced design. The workshop will run using Autodesk Maya, Pixologic ZBrush, McNeel Grasshopper, and Epic Games Unreal Engine 4. As we approach the era of virtual reality with tools such as the Oculus Rift and Unreal Engine 4, this workshop explores an aspect of beautiful virtual worlds that is often seen as a flaw. The glitch, which can be considered a mutation and anomaly of the virtual world, will be the primary driving design language of this workshop. A glitch duplicates, distorts, replicates, and stretches virtual space into unexpected results.

Dynamic Mutations V3.0 will explore the complex, unique, and often unpredictable results a glitch can create. Participants will find interesting existing details of the built environment of Sofia, Bulgaria, around the site and building of the Temple Sveti Nikolay. These details will then be mutated and replicated among the Temple Sveti Nikolay’s neighboring green space to create a new architecture representing a glitched mutation of Sofia. In this way, we will materialize one of the major aspects that separates the virtual world from the physical realm, bringing virtual to reality.

Details

The Dynamic Mutations V3.0 workshop, which builds on the included intensive course Intro to Grasshopper, Maya, and ZBrush V1.0, will explore a range of modeling techniques in a streamlined process across three major software platforms: Grasshopper, Maya, and ZBrush.

The general workflow will involve modeling actual found objects, mutating these objects, replicating the objects within a site, and unifying the replications into a correlated unique architectural piece. Through the three programs, participants will learn essential manual and parametric modeling techniques such as polygon modeling, blending, deformation, replication, morphing, mapping, texturing, patterning, coloring etc. which will build up highly complex models very rapidly. KeyShot will be used to produce visualizations of the final architecture for presentation purposes.

Included on the last day after final presentations is an intensive course, Getting Real with Unreal V1.0, which will teach participants how to insert their designs into the Unreal Engine environment for rendering, animations, and walk-throughs.

Both intensive courses "Intro to Grasshopper, Maya, and ZBrush V1.0" and "Getting Real with Unreal V1.0" are included in Dynamic Mutations V3.0 but can be taken separately.


What you will learn
  • Introduction to Maya, ZBrush, Grasshopper, and Unreal Engine 4
  • Advanced modeling skills across all listed software
  • Mesh subdivision polygon modeling
  • Mesh sculpting, manipulation, and deformation
  • Mesh surface texturing and patterning
  • Creating complex parametric duplication and array systems
  • Iterative loop based geometry networks
  • Visualization and rendering techniques with KeyShot
  • Unreal Engine set up and rendering

Tutors

Chris Thackrey / USA

ZBrush and Unreal Engine Expert
Texas A&M University
www.vimeo.com/user13896579

Pavlina Vardoulaki / Greece & Bulgaria
Co-Founder & Creative Director @ DesignMorphine
Architectural Assistant Part II @ Foster + Partners
Maya Software Tutor @AA School of Architecture
MArch II Distinction AA Design Research Lab
MArch I Honours Civic Buildings UACEG

Michael Pryor / USA
Design Director @ DesignMorphine
Project Designer @ SOMA Architects
Co-Founder @ 3D-Dreaming
New York Institute of Technology


Early registration until 15 June 2016
Late registration until 20 July

Scholarship
One of the participants will be awarded a scholarship. After you register, please send your portfolio /3 pages A4, .pdf/ and your CV to info@designmorphine.com


Thursday, May 19, 2016

Grasshopper delivers algorithmic aided design


Architosh, the Internet magazine, just published an extensive write-up by Anthony Frausto-Robledo.  Read about the changing AEC industry, Robert McNeel & Associates, Rhino and Grasshopper history. And there will be more to come in Part 2!

Read the Architosh article Inflection Point: Disruptions, Platforms and Growth with Rhino + Grasshopper (Part 1)...

Thursday, May 12, 2016

Computational Environmental and Energy Design Workshop - Tallinn (Estonia)


Computational Environmental and Energy Design
4-12 July
Tallinn University of Technology

Departments of Structural Design and Environmental Engineering

Francesco De Luca, Researcher at Tallinn University of Technology, is organizing this workshop on the integration of parametric and generative design methodologies with environmental and energy simulations for architecture and planning.

The workshop is for students of architecture and civil engineering faculties at the master level from Estonia (11 seats), Latvia (3 seats), Lithuania (3 seats), and Sweden (3 seats). The selected students will have a full scholarship that includes travel, board, and lodging in Tallinn for 10 days (arrival on Sunday 3 July 2016 - departure on Wednesday 13 July 2016). The workshop is funded by the NORDPLUS program of the Nordic Council of Ministers (NCM) - Higher Education objective.

Description
Digital and computational design tools are increasingly important for design and research for architects and engineers. They permit the integration of environmental and energy aspects from the very early stages of the design and planning process, achieving more performative, efficient, and integrated buildings and urban environments. The workshop attendants will broaden their design and technical knowledge with solar design, daylighting, and energy efficiency topics. They will learn how to integrate environmental analysis and building performance analysis tools with parametric and generative methodologies in architecture and planning.


Registration deadline: 31 May 2016.



In the weeks just before the workshop, the blog will also present materials and tutorials to get a basic knowledge of the topics prior to the beginning of the workshop.



Wednesday, May 4, 2016

DIVA4Cloud webinar



Date: Thursday, June 9, 2016
Time: 12:30 pm ET
Cost: US$15.00

DIVA-for-Rhino is a highly optimized daylighting and energy modeling plugin for the Rhino/Grasshopper CAD environment. Use DIVA-for-Rhino for environmental performance evaluations of individual buildings and urban landscapes, including radiation maps, photorealistic renderings, climate-based daylighting metrics, annual and individual time step glare analysis, LEED and CHPS daylighting compliance, and single thermal zone energy and load calculations.

This webinar presentation will preview the new beta components, explore real-world use cases, and investigate how simulations can run at large-scale directly via Grasshopper on the Parallel Works cloud. By delivering up to 1000x simulation iterations in the same time it takes to run just one the desktop bottlenecks are removed. 

Presenters are:
Jon SargentSolemma, LLC
Jon is an architectural designer based in New York and Chief Creative Officer at Solemma LLC. He specializes in shading optimization, thermal modeling, and computational design. 

Neil is an architect and Associate at Skidmore, Owings and Merrill. He uses a computational design approach to design, developing geometry, analyzing, designing in response to project goals, including environmental and sustainability. 

Matthew ShaxtedParallel Works, Inc
Matt is founder and president of Parallel Works, Inc., an award-winning web user interface expert working at the intersection of parallel computation, design, and the built environment.



Tuesday, May 3, 2016

Ski cup espresso


The Ski cup espresso is a perfectly formed cup on skis that would make a special coffee drinking experience. Designed with Rhino by the product designer and 3D modeler Aleksandar Dimitrov, the original ski base instantly sets this espresso cup apart. Printed in 3D as one unit by Shapeways, the Ski cup espresso is made of food safe porcelain fired in a kiln with a glossy glaze.