Showing posts with label Unreal. Show all posts
Showing posts with label Unreal. Show all posts

Wednesday, March 26, 2025

Chasing perfection: Data preparation for exporting to Unreal - Recorded webinar now available

  

If you missed the latest Rhino User Webinar, it is now available!

Join us on this webinar to learn how to streamline your data preparation workflow and handle frequent CAD updates with ease.

Moving-Products provides B2B design services and creates parametric tools for customers, as well as high-level animations and configurators.

It uses Rhino as a modeling tool and as the center stage for data preparation for CAD files to translate them for rendering purposes.

Wednesday, October 9, 2024

Stage plugin for Rhino - Real-time Rendering





Experience the future of design with the new Stage plugin for Rhino, now in beta and harnessing the power of Unreal Engine 5. 

This cutting-edge plugin seamlessly integrates real-time rendering and visualization directly into Rhino, enabling you to view updates and changes instantly as you work. Stage delivers breathtakingly photorealistic results, dynamic lighting, and unparalleled speed, all in real-time. Whether fine-tuning details or showcasing your final designs, the Stage plugin enhances your workflow with stunning visuals and exceptional performance. Don’t miss out on this opportunity to transform your design process. 

Join the beta today by visiting Stage for Rhino...

Monday, November 6, 2023

The Hillside Sample Project: Bringing a 50-year masterpiece to digital life

 


In the early 1960s, a 23-year-old audacious McGill University architectural student submitted his master's thesis, a novel, mixed-use community, to the Montreal Expo 67. The result was Habitat 67, and the architect gained international renown. The architect was Moshe Safdie.


Moshe Safdie designed the 1000-unit high-quality housing for a dense Montreal urban environment. One of the first mixed-use concepts for the time, Habitat 67 incorporated residential units, office spaces, hotels, schools, museums, and more into its self-contained community. This practice is now commonplace, but at the time, it represented a radical departure from prevailing architectural practices. Another novel idea was the prefabricated apartments, which were assembled on-site. And each apartment included a roof garden and natural lighting. 


Despite being a landmark in architectural history and inspiring countless architects, Habitat 67 is primarily considered an unfinished dream. The built Habitat was scaled back to 158 residences, less than half the original size. 


What if Habitat 67 had completed the original design? Now you can find out. The creative agency Neoscape, in collaboration with Safdie Architects, has illustrated the original project digitally.


Using Unreal Engine 5, The Hillside Sample Project is a virtual recreation of Moshe Safdie's original vision for Habitat 67, made with Unreal Engine and RealityCapture.


The model was built in Rhino and 3ds Max using basic materials and then imported into Unreal Engine 5 using Datasmith


The model is available for anyone to explore via the Hillside Sample Project. 


Learn more details and explore the walkthrough...