Friday, November 18, 2022

Solid Skins V1.0 Webinar by DesignMorphine (January 22, 2023)

January 22, 2023

Solid Skins V1.0 will showcase the full process of making an engine-ready game character using Rhinoceros, Blender, and Unreal Engine 5 software chain. What differentiates this webinar from a typical character design webinar is its focus on hard-surface modeling, as opposed to mesh sculpting. Thus the knowledge gained will be easy to adapt to your existing product design or architectural design workflow. 

You will be presented with a series of example files of a character at different stages of development, followed by a concise explanation from the tutor. After each teaching stage is completed, you will work on your own version of a character body part and practice applying the workflow to your design. These designs will then be textured and animated in Blender. 

Finally, the design will be set up for and inserted into the Unreal Engine environment. The end goal is to have an animated hard-surface object playing out in real time in Unreal Engine 5.

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