The #glTF 2.0 format has become the standard format for 3D content. It is supported by widely used software (Blender, SolidWorks, Revit, Cinema4D, Maya, SketchUp, etc.) and 3D engines (Unreal Engine, Unity, Babylon.js, Three.js, etc.). Thanks to the ShapeDiver plugin for Grasshopper, you can now create glTF files via Grasshopper.
Edwin Hernandez has posted a new video tutorial in the ShapeDiver channel where he explains the glTF format, how to create glTF files with Grasshopper, and how and where to use these files (Facebook, SketchFab, Shopify, and even the metaverse!).
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