Hi all!
There's
a new Neon!
This is
a pretty huge new release. There’s a new “Neon Material” type which adds
glossy reflection and refraction along with Fresnel reflections (car
paint/porcelain style). If you have Rhino Render current, you can change
one of your plain vanilla materials to the new Neon material by right clicking
it and choosing “Change (copy similar settings)”.
We have
also improved the “HUD” (head up display). There’s now a pause button and
a lock button. Pause stops the rendering – lock makes it so that no
changes actually take hold, so the rendering will continue even if you start
moving stuff around. You can also change the number of passes by right
clicking on the max pass number at the end of the bar.
We’ve
also started to support some of the display mode settings – so you can now have
something that approximates a Neon “shaded mode”. Most important,
perhaps, is the support for custom display mode backgrounds – you can set a
color color or background image and still use the environment for lighting and
reflections.
One *big*
caveat. Existing Neon users may find that their display mode is set to
“Solid Color” by default. This is because of an error in the original
display mode definition which wasn’t picked by because we didn’t support
it. Since we now allow you to change the display mode to whatever you
like, and the values stick….then it means that values that are erroneous will
stick too.
A
complete list of changes from Beta 6c are below
- Added
a new Command "NeonHUD" to toggle the visibility of the Neon status
overlay
- Added
a new Command "NeonRenderControl" to allow pausing the rendering of
Neon and locking Neon from restarting from updates.
- Neon
will now automatically pause and resume while the user runs any of these
commands: Render, RenderPreview, RenderInWindow, RenderWindow or ReduceMesh.
-
Removed Neon HUD from ViewCaptureToFile/Clipboard captures.
- Fully
support the different RDK procedural noise types
-
Support Brazil Plane primitive. Infinite plane is supported by creating a large
finite plane.
-
Support Rhino Display Appearance "Color & Material usage"
settings
-
Support Rhino Display Appearance "Background" settings
-
Support Rhino Display Appearance "Flat Shading" setting
-
Support Rhino Display Appearance "Lighting Method" settings except
"No Lighting"
-
Support Rhino Display Appearance "Use lights on layers that are off"
setting
Bug
Fixes
------------------
-
Reduced the effect of bump to better match Brazil and Rhino renderer.
- Neon
no longer overwrites changes to the display mode settings
- Neon
retains document settings such as max passes correctly.
- Fixed
two-point perspective "missing function" error.
- Fixed
Brazil Light domes and the RDK skylight using Y-up coordinate instead of Z-up.
-
Raytraced (Neon) display mode now defaults to "Use Renderer" as the
background mode.
Notes
--------
- When a
new update happens and Neon is paused, it will unpause and start rendering
unless it is also locked.
- If
Neon is locked, nothing the user does should cause a restart. All the updates
are cached, ready to be processed when unlocked.
- If
Neon is locked and the scene is modified, the wireframes will not match.
- Sparse
convolution noise is really slow and does not work in the bump slots
Enjoy!
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