Saturday, May 24, 2008

Designing for Second Life in Rhino

We prototyped an example Rhino plug-in writing sculpted primitives for Second Life. Fortunately, Gan Uesli Starling has written up detailed instructions on everything you need to know to get your Rhino models into Second Life.

3 comments:

Anonymous said...

Well I wouldn't call it detailed. Very confusing

Anonymous said...

This might be useful for people who have little or no sculpting expiriance for creating single prim objects, but for somone who has a little more expiriance, or who wants to find a way to combine several sculpts into one object it is useless.

Anonymous said...

Considering how awful the economy is I would think you guys at Rhino would be trying to get as big an audience for your product as possible. Making a plugin that would allow easy import into sl has a ready set of customers.