Monday, January 26, 2009

New Grasshopper Primer


Andy Payne, LIFT architects, has just published the first edition of the 75-page manual he has been working on to help people get a basic understanding of Grasshopper.

You can download the pdf and the source files from his web site www.liftarchitects.com.

Friday, January 16, 2009

3DPaintBrush adds Rhino 3DM support



The latest version of 3DPaintBrush now directly imports Rhino's native 3DM files.

Wednesday, January 14, 2009

ArrayCrvPLUS - new version

Jarek Bieda has just posted version 2.0 of ArrayCrvPLUS for Rhino 4.0 SR4.

ArrayCrvPLUS enables new ways to distribute items along path curves or path curves on surfaces ( polysurfaces, meshes ). It will array any number of items along any number of curve paths. Parameters can be adjusted with preview functionality. In addition, while arraying curves or points, ArrayCrvPLUS can automatically create Loft/Sweep1 surfaces or InterpolatedCurves based on created array of profile items.

Grasshopper fabrication project


Zach Downey, a Digital Design Specialist at SHoP architects in New York City, has just posted the details on how he did another fun project for fabricating a panelized surface using Grasshopper in Rhino.

Tuesday, January 13, 2009

New Rhino Tutorials

Drafting and Modeling Company Inc. has just released their new Rhino tutorials.

New Paneling Gallery Page

Check the new Paneling Gallery page where users may share their projects and experiments using PanelingTools.

Friday, January 9, 2009

Using VB.NET in Grasshopper


Rajaa has posted six examples of how to use VB.NET in Grasshopper, each with increasing difficulty starting from simple expression all the way to using functions. Mutiple methods are used for some of them to show various ways to get same result.

Thursday, January 8, 2009

Required reading...


Essentials of Interactive Computer Graphics should be required reading for every undergraduate computer graphics student. This computer graphics text provides the student with conceptual and practical insights into how to approach building a majority of the interactive graphics applications.

Steve Baer is a member of the Rhino core development team.