Showing posts with label plugin development. Show all posts
Showing posts with label plugin development. Show all posts

Monday, March 9, 2026

Rhino and Grasshopper development services by 4D Pipeline


4D Pipeline 
provides custom plugin development, file format support, API services, and consulting to help organizations extend Rhino's capabilities and integrate it seamlessly with their existing tools and workflows.

4D Pipeline can help with:
  • Custom Rhino/Grasshopper plugin development
    Building specialized tools and automation workflows that extend Rhino's native capabilities for specific industry needs
  • File format support and integration
    Implementing importers, exporters, and translators for proprietary and industry-standard formats, including USD, IFC, ESRI, and custom CAD formats
  • Rhino.Inside integration
    Embedding Rhino's geometry engine and Grasshopper into other 3D applications, enabling NURBS modeling and parametric design within host environments
  • Render engine integration
    Connecting third-party renderers and visualization tools with Rhino, including GPU-accelerated ray tracing implementations
  • Enterprise workflow automation
    Streamlining design-to-production pipelines with custom scripting, batch processing, and system integrations
Services
  • Custom Rhino and Grasshopper plugin development
  • File format importer/exporter development
  • Rhino.Inside implementation and integration
  • Rhino Compute implementation and integration
  • API development and system connectivity
  • Workflow automation and scripting
  • Custom UI/UX for design tools
  • Digital pipelines and interoperability consulting
  • Bespoke Grasshopper components, scripts and parametric tools
  • Relevant Experience
  • Rhino Grasshopper automation project with adidas
  • NVIDIA raytracer integration into Rhino
  • USD implementation for Adobe, Turbosquid, Epic Games, and others
  • IFC support (IFC4 & IFC4x3) using OpenDesign libraries for Customers like ESRI and others
  • Raytracing/renderer Integrations for Lumion, Enscape, and AMD
  • Datasmith and interchange connectors (including for Rhino) for Epic Games and others



Monday, September 15, 2025

C# Programming and Plugin Development for Rhino/Grasshopper, October 22-24, 2025 (McNeel Europe)


C# Programming and Plugin Development (Level 2)
Online Workshop
Tutor: Long Nguyen
October 22-24, 2025
10 AM-5 PM CET (Barcelona)
Hosted on Zoom by McNeel Europe

This course will help you achieve even more powerful possibilities with what is already available out of the box in Rhino and Grasshopper, by using the C# language to access the RhinoCommon programming library. C# is a modern language that is accessible to most people. Compared to Python, which is also available as a programming language in Rhino/Grasshopper, C# is much faster and type-safe (making it easier to prevent potential errors, especially in larger projects). In Rhino, you can use C# for both creating design scripts and developing full plugins.

The main topics that will be covered in Level 2 include:

  • Diving deeper into RhinoCommon geometries: Curve (including NurbsCurve), Surface, Brep, Mesh
  • Making more advanced plugins, including those that perform interactive simulation with support for real-time users' interaction (similar to the Kangaroo plugin)
  • Learn about best practices and approaches to develop more complex codes, to increase (re)usability, extensibility, and maintainability.
  • Spatial Data Structure (e.g., R-Tree) that can help your plugins/scripts run considerably faster for many geometric design problems.
  • (If appropriate and if time allows) topics requested by the participants. For example, recursive algorithms (including fractal geometries), and how to use external C# libraries.

Course requirements: This Level 2 is built upon Level 1, and assumes that the learners will already be comfortable with the following essential topics:

  • Basic C# language concepts such as variables, data types, conditional statements, loops, basic object-oriented programming, etc.
  • Working with the C# Script component in Grasshopper
  • The basic parts of the RhinoCommon library, such as simpler geometric entities, such as point3D, Vector3D, Line, Circle.
  • Workflow for building simple Grasshopper Plugins in C# with Visual Studio
  • You need to be familiar with Rhino and Grasshopper
  • Software requirement: Rhino 8

Online course fees for each course: EUR 395 (+VAT). Full-time students and university teachers receive a 50% discount (proof of status required). Please note that we will confirm your seat after your payment has cleared.

Maximum number of participants for each course: 25. If there is no quorum, the course will be canceled 15 days before.
Course language: English

Educational seats are limited. Sign up now by contacting Verena!