Showing posts with label data preparation. Show all posts
Showing posts with label data preparation. Show all posts

Wednesday, March 26, 2025

Chasing perfection: Data preparation for exporting to Unreal - Recorded webinar now available

  

If you missed the latest Rhino User Webinar, it is now available!

Join us on this webinar to learn how to streamline your data preparation workflow and handle frequent CAD updates with ease.

Moving-Products provides B2B design services and creates parametric tools for customers, as well as high-level animations and configurators.

It uses Rhino as a modeling tool and as the center stage for data preparation for CAD files to translate them for rendering purposes.

Wednesday, March 5, 2025

Rhino User Webinar: Chasing Perfection - How to keep your data prep aligned in a fast-paced production

 
Rhino User Webinar:
Chasing Perfection
19 March 2025 at 4:00 pm (CET)
 

This webinar will teach you how to streamline your data preparation workflow and handle frequent CAD updates with ease in a fast-paced production. 

You'll learn to:

  • Work entirely in Rhino for tasks like unwrapping, sorting, tessellation, and metadata management.
  • Automate hierarchy creation, material setup, and mesh merging in Unreal using a Datasmith import script.
  • Replace traditional skinned skeletal mesh animations with a simple Blueprint-based connector system.
Join us to see how these techniques were applied during the development of the Koenigsegg Gemera Configurator, transforming a complex, repetitive process into a single, efficient workflow. About the speaker: Christian Foerg studied industrial design in Munich, focusing on mechanics and animation. After teaching RhinoKeyShot, and Cinema 4D at the Hochschule München for more than 14 years, he founded Moving-Productsa company that provides B2B design services, creating parametric tools for customers and high-level animations and configurators.

Moving-Products uses Rhino as a modeling tool and the center stage for data preparation for CAD files to translate them for rendering purposes.