Friday, May 23, 2008

Designing for Second Life in Rhino

We prototyped an example Rhino plug-in writing sculpted primitives for Second Life. Fortunately, Gan Uesli Starling has written up detailed instructions on everything you need to know to get your Rhino models into Second Life.

3 comments:

  1. Well I wouldn't call it detailed. Very confusing

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  2. This might be useful for people who have little or no sculpting expiriance for creating single prim objects, but for somone who has a little more expiriance, or who wants to find a way to combine several sculpts into one object it is useless.

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  3. Considering how awful the economy is I would think you guys at Rhino would be trying to get as big an audience for your product as possible. Making a plugin that would allow easy import into sl has a ready set of customers.

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