Showing posts with label AR. Show all posts
Showing posts with label AR. Show all posts

Thursday, November 23, 2023

Around - Global 3D Design Festival by Gravity Sketch (online, 29-30 November)


Around - Global 3D Design Festival by Gravity Sketch
Online, 29-30 November

Celebrating the work of creative minds opening up new possibilities to think, create, and communicate in 3D.

Get ready for the next edition of Around streaming live 29-30 November. The free global design festival provides space for the creative community to get inspired and learn from each other around 3D workflows.

The creative community is making a powerful move to 3D, and Around is the place where everyone converges.


And don't miss the workshop by Kyle Houchens


Join the Rhino Team in a workshop exploring the seamless collaboration between Rhino and Gravity Sketch. Learn time-saving techniques and witness a synergy that is transforming 3D design.




Wednesday, November 9, 2022

AROUND - Global 3D Design Festival by Gravity Sketch (November 9-12, 2022)


AROUND - Global 3D Design Festival by Gravity Sketch
November 9-12, 2022


Our friends from Gravity Sketch have organized AROUND, a global design festival meant to provide a space for the creative community to get inspired and learn from each other around 3D workflows.

They have an impressive line of speakers, some of them showing the workflow Rhino-Gravity Sketch (check the agenda).

During the breaks, visit the McNeel virtual booth to learn more about SubD, "ask me anything", "new in Rhino WIP", etc.


Friday, September 30, 2022

How To View Rhino Grasshopper Files In Augmented Reality (AR)!


Follow along with Edwin Hernández as he shows you how easy it is to visualize Grasshopper files in AR with the help of ShapeDiver and any mobile device!

Watch the full video...


Wednesday, February 2, 2022

Design Modelling Symposium Berlin - September 2022


Technology is the answer, but what is the question?, famously asked Cedric Price to an audience of architects and engineers in 1966.

For researchers, educators, and practitioners in the Architecture Engineering Construction (AEC) fields, the question could not be clearer, nor the answer more urgently needed. In the age of the growing inequalities, climate crisis, ecosystem collapse, the AEC sector accounts alone for almost 40% of the greenhouse gas emissions worldwide, it is responsible for eco-systemic changes and plays a central role in creating and perpetuating social injustice.

Among the many campaigners, communities, institutions, and governments worldwide that have declared a state of emergency, what are the radical measures we can take to change the way we plan, build, operate, maintain and dismantle our built environment?

The Design Modelling Symposium 2022 (Berlin, September 24-28) aims to provide critical perspectives on current advances in computational methods in AEC in this age of crisis and hope.

Recent advances in design and construction technology may hold the promise to help us trace a new path, but, at the same time, they hold the threat of turbo-charging existing destructive paradigms. Our collective practices are tantamount to many uncontrolled planetary experiments, deploying technologies and practices at unprecedented scales first and worrying about the consequences later. We urgently need to negotiate a myriad of global and hyper-local equilibria between the built and natural environment.

By synthesizing artistic, theoretical, and technological perspectives and positions, the symposium aims to challenge innovative digital techniques in the design, materialization, operation, and assessment of our built environment, examining them in relation to their impact on the future of societies and the environment. In this context, the digitalization of design offers multiple routes to identify the material, social, ethical, ecological, and other dimensions of new, necessary, and radically measured equilibria.

The conference is structured around four thematic areas that explore Almas in which new, radical measures need to emerge, spanning from the tools that enable design, simulation, and materialization to new ways of approaching the relationship between built and unbuilt environments.


Tuesday, November 2, 2021

Gravity Sketch "AROUND 2021"

 


Gravity Sketch invites you to join AROUND 2021 (November 4-5), its inaugural annual conference where the industrial design community is getting together to change the dialogue AROUND the “Design Process”. 

Join industry leaders like Adidas, Volkswagen, and Scott Robertson, who will share their unique journeys into adopting digital 3D workflow.

Also, the following speakers will be talking about their Gravity Sketch to Rhino workflow:
Registrants will have the opportunity to have 15-minute portfolio review sessions with the speakers.


Friday, September 17, 2021

Enscape’s ENVISION 21 online event (September 28-30, 2021)


Enscape’s ENVISION 21 online event
September 28-30, 2021

An incredible lineup of speakers and over 30 sessions scheduled that include insights from industry experts, customer corners, influencer sessions, technical lounges, and more!

During the course of three days, you can expect to:
  • Discover how the world’s best Enscape users optimize their design workflow with 3D real-time rendering and virtual reality.
  • Learn new and innovative ways to create immersive experiences and bring ideas to life.
  • Hear first-hand about what’s in store for the future of Enscape

Exchange insights and engage with industry experts:
  • Keynote speaker Wolfram Putz from GRAFT Architects, who will be talking about future trends.
  • Michael Drobnik from Herzog & de Meuron and Florian Kohlbecker from Kohlbecker Gesamtplan GmbH, who will weigh in on the future of real-time rendering and virtual reality in architecture.
  • Stewart Hicks (University of Illinois at Chicago (UIC)), John Bouweis, and Gautier Pelegrin (Viewport Studio), who will showcase Enscape for Rhino.


Monday, September 13, 2021

Enscape 3.1 with NVIDIA DLSS support and a new material library



Enscape, a 3D real-time rendering and virtual reality plugin for Rhino, is now available with new features that enable 3D renderings to be quicker and easier and provide fully immersive experiences for designers and their clients.

New Material Library

Designers can choose from over 200 predefined high-quality materials, such as wood, fabric, brick, and tile. These materials can also be imported into the Enscape Material Editor, where various elements can be edited to get the look and feel desired for projects.

New Panorama Gallery

It is easy to share and group multiple 360 panorama images simultaneously, entirely through the web browser, to create a personalized experience when presenting designs. Clients can navigate a project from a web link or even a QR code and visualize multiple rooms or compare different design options.

NVIDIA Deep Learning Super Sampling (DLSS) Support

Users can now enjoy improved real-time performance of walkthroughs and higher frame rates with much lower GPU requirements. The deep learning-based upscaling technique renders internally at a lower resolution but outputs a clean and sharp high-resolution image for high-quality videos and high-performance virtual reality walkthroughs. DLSS is available to users with an NVIDIA RTX graphics card.

With Enscape 3.1, users will also enjoy:
  • An improved Material Editor
  • Simplified assets
  • Ray-traced sun shadows


Thursday, February 18, 2021

AR/VR for Rhino and Grasshopper User Group Meeting



Join Simply Rhino, AKT II and Mindesk, for our live and online AR/VR focused Rhino User Group meeting.

Meeting information:

We have two live presentations, firstly from the Parametric Applied Research Team (p.art) at engineers AKT II in London. Then we’ll hear from Mindesk which develops a real-time platform for CAD software that allows the editing of 3D models in virtual reality. Following the presentations, we’ll have live Q&A sessions with our presenters so you can ask your questions and have them answered during the meeting.

 

Monday, February 8, 2021

AR/VR for Rhino and Grasshopper User Group Meeting

 

Join Simply Rhino, Softroom and Fologram, for February’s live and online AR/VR focused Rhino User Group meeting.

Meeting information:

There are two live presentations, the first from architecture and design studio Softroom’s founder, Oliver Salway. Then we’ll hear from the mixed reality platform Fologram. Live Q&A sessions with the presenters follow the presentations, so you can ask your questions and have them answered during the meeting.


Thursday, October 22, 2020

Get Started | Enscape with Rhino


Realtime rendering is now at your fingertips! 

Get started with Enscape for Rhino and watch this short guide to help you integrate it into your workflow!

Wednesday, September 30, 2020

AR/VR for Rhino & Grasshopper User Group Meeting - October 8 at 7:30 PM CEST

Image courtesy of Heatherwick Studio

Join Simply Rhino UK, Heatherwick Studio and Epic Games for the next AR/VR for Rhino & Grasshopper UGM (October 8 at 7:30 PM CEST).

Heatherwick Studio has been working with game engines as part of their design workflow for years now and has developed custom design workflow and techniques that enable these processes. Silvia Rueda will provide insight into Heatherwick Studio’s use of Immersive Media, focusing on the role of landscape design and the use of Unreal within its design process and workflow.

David Weir-McCall will look at the many ways that people are utilizing the power of the Unreal Engine in the AEC to go beyond visualizations to help bridge the gap between ideas and reality. Looking at use-cases in the industry, explore the different integrated workflows with Rhino and Grasshopper and how they are being used to communicate ideas, design and build in real time, and link up to sensors to create fully functioning digital twins.

After the presentations, there will be a Q&A with the presenters.

Our presenters are:
  • Silvia Rueda | Heatherwick Studio – Designer / Immersive media specialist
  • Pablo Zamorano | Heatherwick Studio – Head of Geometry and Computational Design
  • David Weir-McCall | Epic Games – Epic Games Enterprise team

Friday, September 25, 2020

What VR headset is best for you?


In case you have missed it, our friends from
Gravity Sketch posted an article recently on the Rhino forum about their recommended VR hardware.

Read the post...


Also, check the
F1 Surface Model Design Challenge, where a 3D sketch was done in Gravity Sketch VR, and the goal is to take the sketch and create the surfaces in Rhino with NURBS or SubD.

Monday, June 29, 2020

ARC 2020 VR end-of-year exhibition - University of Nicosia


The ARC VR 2020 end-of-year exhibition presents a response to the COVID-19 lockdown and the consequent cancellation of the most anticipated yearly event of the department. The exhibition space is an identical copy of the department facility (Faculty of Architecture - University of Nicosia), an award-winning renovated shoe factory. The building and the exhibition were purposely modeled using Rhino during a five-day intensive workshop hosted entirely online.

Friday, June 19, 2020

Webinar: Rhino in VR and in Unreal with Mindesk - July 2 and 6




Explore, create, and edit Rhino models in VR with Mindesk Live Link. Designing organic curvy shapes, and complex assemblies become much easier. Experience the results in 1:1 scale.

Work in Unreal Studio with your Rhino 3D model. In Mindesk you will find realtime Rhino modeling, Unreal materials & lights, and ray tracing rendering in one place.

Use Grasshopper sliders and edit your Grasshopper script directly in VR to evaluate and compare complex parametric designs. Being immersed will help to find the optimal parameters for your project.



Wednesday, June 10, 2020

DigitalFUTURES world initiative



www.DigitalFUTURES.world
Free Online Workshops + Talks
June 27-July 3, 2020

Join DigitalFUTURES's initiative in an online platform for a continuous, week-long series of talks and workshops about the latest technological tools, such as AI, VR, and AR, and also about cultural and theoretical aspects of advanced computation.


Besides the workshops, there will also be a series of talks between leading architects, thinkers, and technologists from across the globe. These will address the implications of COVID-19 for the future of architecture and urban design.

Material generated by these series of events will be posted online as videos as a permanent record of this initiative, freely available to anyone across the globe.

The North-South Americas workshops and talks will take place from June 27-July 3. Check them out!


For more information please visit this link.



What is RhinoFabStudio? RhinoFabStudio (fabrication studio) is a small-scale digital workshop, certified by McNeel, with an array of Rhino and Rhino compatible software and computer-controlled tools and training. These tools cover the various leading-edge industrial methods and materials needed to design, analyze, and fabricate almost anything.

Friday, May 8, 2020

Two free webinars on May 13, 2020: Introduction to Fologram for Grasshopper


1st Webinar: May 13, 8:00am UCT (3 hours)
2nd Webinar: May 13, 23:00pm UCT (3 hours)
Instructor: Sean Guy (Fologram for Rhino)

This webinar will introduce Fologram for Rhino and Grasshopper plugins to demonstrate how to create augmented reality experiences in Rhino and Grasshopper. It is aimed at first-time users of Fologram. The webinar will cover a basic introduction to Grasshopper. No prior experience is necessary.

Fologram can be used for everything from overlaying a design model over a physical space, sharing models to create immersive presentations on multiple mobile phones and tablets, building interactive, multi-touch modeling tools, or assisting with complex fabrication tasks. Participants will also have the opportunity to discuss their own project ideas and receive feedback and direction at the end of the webinar.

Course requirements:
Participants will need to be familiar with Rhino and have the Fologram for Mobile app installed on their mobile or tablet. Fologram for Mobile is a free download from the App Store and Google Play.

Webinar:
The webinar will be run as two instances of the same webinar so both European audiences and American audiences have an opportunity to tune in. The European Webinar will be held at 08:00 am UCT Wednesday, May 13th and the Americas webinar will be held at 23:00 pm UTC Wednesday, May 13th. The webinar will run for approximately three hours and the final half-hour of the webinar will be dedicated to an open Q&A discussion between all participants and the instructor Sean Guy.




Monday, March 30, 2020

Instant mixed reality experiences from Rhino and Grasshopper with Fologram



Fologram for Mobile is available now on the App Store and Google Play to help designers create augmented reality experiences for sharing, learning, modelling and making instantly from Rhino and Grasshopper. Fologram works by streaming your Rhino and Grasshopper models to unlimited connected mobile (and HoloLens) devices over WiFi. Connecting a device is as simple as clicking a button and scanning a generated QR code. No model preparation, game engines, or scripting is required. Advanced users can use Fologram to build powerful interactive augmented reality applications by using tracked devices, gestures, and markers as inputs to parametric models. See a demo of Fologram in the video below:


Fologram for Mobile is a standalone augmented reality platform for the classroom, studio, and workshop. Users can download the Rhino plugin and Fologram for Mobile to stream models, connect multiple devices and work with all Grasshopper components entirely for free. Saving models to a device and working with unlimited Grasshopper parameters can be unlocked with a subscription.

Monday, March 2, 2020

POSTPONED: Developing Mixed Reality Applications for Design and Construction Workshop by Sean Guy, April 27-29 at McNeel Europe in Barcelona



Developing Mixed Reality Applications for Design and Construction 
(With HoloLens 2 in Rhino & Grasshopper)
April 27-29, 2020
10:00 AM–6 PM
McNeel Europe S.L.
Roger de Flor, 32-34 bajos
08018 Barcelona (Spain)

This workshop by Sean Guy aims to give all participants a strong foundation in developing mixed reality applications within Rhino and Grasshopper to explore and prototype mixed reality design tools, workflows, fabrication approaches, and construction logistics. Sean is the Fologram for Rhino Product Manager at Fologram, a design research practice and technology startup building a platform for designing and making in mixed reality.

After completing the workshop, participants should have a clear technical understanding of event-based modeling in Grasshopper, how to leverage combinations of screen-based and head-mounted mixed reality platforms and the advantages and limitations of mixed reality approaches to design and construction. Specifically, all participants can expect to learn to:
  • Translate parametric design models directly to holographic construction information.
  • Build mixed reality user interfaces to streamline sequences of fabrication tasks.
  • Create and detect QR codes for part identification, placement and tracking.
  • Develop multi-user collaborative applications with cross-platform support.
  • Implement the best practice for a mixed-reality-first approach to design and construction.
  • Brainstorm use-cases for mixed reality in AEC, present MVPs, and discuss outcomes.

Day 1 - Introduction to the Fologram toolkit on HoloLens 2 and mobile
  • Introductory Lecture on Fologram Holographic Design Research
  • Introduction to Fologram Learn resources
  • Introduction to the HoloLens 2
  • Introduction to Fologram for Grasshopper (feature list)
  • Integrate Fologram with other Grasshopper plugins
  • Build simple Mixed Reality applications using Fologram for Grasshopper
  • Interact and animate designs inside of Fologram

Day 2 - Computer vision and creating mixed reality modeling applications
  • Examples of analog tools augmented with Fologram
    • Tutorial and Implementation 1: Tracking hands and pointers (Getting hand and pointer data, Using events to filter data, Preparing a model for cross-platform use)
    • Tutorial and Implementation 2: Working with QR Codes (Creating positioning QR codes, Creating custom QR codes, Code tracking in Grasshopper)
    • Task: Modeling application with codes or hands
  • Control the data flow of a project using live feedback from your device
  • Creating advanced multimodal applications

Day 3 - Creating collaborative applications and project development

  • Building multiuser mixed reality applications in Grasshopper
  • Task: Collaborative mixed reality design task
  • Individual/group project development
  • Presentation of final outcomes
Fologram reference projects: The Tallinn PavilionAll Brick project
Course requirements: Basic knowledge of Rhino and Grasshopper.

Course fee: EUR 795,00 (+VAT); full-time students and university teachers will get a 50 % discount (proof of status required). Please note, your seat is only confirmed once your payment has cleared.

Max. number of participants: 10. If there is no quorum, the course will be canceled 15 days before (April 12).

Course language: English 

Educational seats are limited. Sign up now by contacting McNeel Europe here


Tuesday, October 29, 2019

Rhino realtime rendering with Unreal further extended in Mindesk 3.3



Last month realtime rendering was introduced in Mindesk 3.2 for Rhino. 


Today, Mindesk 3.3 has some major updates:

  • Bring Rhino projects in Unreal without going through Datasmith and save hours to days
  • Material coupling is much faster with Mindesk Material Table in Unreal
  • a\Assigned materials to linked Rhino project are automatically saved in Unreal (more info in the tutorial)
  • Four new video tutorials that cover the Rhino/Unreal live link

Tuesday, September 10, 2019

Design Modelling Symposium Berlin - September 21-25, 2019


Design Modelling Symposium Berlin
Impact: Design With All Senses
Universität der Künste Berlin
September 21-25, 2019

The conference program of the Design Modelling Symposium Berlin is now available, and there are still a few seats left for some workshops.

"Spatial Design is a fundamental practice in humans’ shaping of the material world. As a cultural technique, it is a key activity in the design-based disciplines as well as in the arts and in engineering. The digital revolution has led to the development not only of new spatial design technologies, devices and tools, but also of new fundamental processes and strategies, in which generative procedures make algorithms an indispensable component in the design process. But it is not only technological possibilities that are progressing. The social configurations of spatial design are also shifting, as are spatial awareness and spatial experience. It is becoming increasingly difficult to differentiate between environments and technology: surfaces are becoming interfaces, inhabitants are becoming nodes, and products are transforming into services. As a consequence, established concepts of authorship, ‘reality’ and ‘authenticity’ need to be re-evaluated.

All forms of design are increasingly using digital representations and digital tools to provide more immediate feedback on the designs being generated. In this context, we can observe a gradual convergence of artistic and technical design processes. Media art and design are drawing intensively from technological developments, whereas the development of technical products and services are increasingly considering non-technical aspects such as user experience and intuition.

By synthesizing artistic, theoretical and technological perspectives and positions, the symposium will provide a platform for key research questions about the role of the digital in relation to art, architecture and design, and the impact on the future of society, environment and innovation. In this context the integration of life cycle analysis as a fundamental parameter of any design exploration and optimisation seems to be key question in the further production of human physical and social space in all scales. What will be our impacts for further generations and how could we adapt the new design methods and environments in combination with digital fabrication processes and innovative material systems to a new quality in a Regenerative Design."